Following my time with well over 200 recent games this year, It's time to wrapping things up on 2025. My year-end list is live, and I'm satisfied with the concluding selections, despite being aware a host of excellent games likely fell under the radar. Currently, my only job is to other than unwind, disconnect briefly, and maybe enjoy a pleasant stroll in the— oh no, stumbled upon a great game. And just like that, goodbye to my intentions!
In my more casual gaming time, often set aside for a selection of unusual games, I've encountered what could be my first favorite game of 2026. Sol Cesto is an unusual roguelike for Windows PC that deconstructs a conventional dungeon crawler into a probability-fueled game of high stakes danger and payoff. Consider this a preview for the in-the-know: If you enjoy in knowing about a game before it's cool, sample Sol Cesto so you can make a dent in your gaming budget.
Sol Cesto is a thought-provoking procedural game that's a departure from all I'm familiar with. The setup is that you must venture into a dungeon, going down level by level in search of the sun, which has disappeared from the fantasy world. In practice, this results in some recognizable genre framework. Select a character possessing unique parameters and powers, fight through each level of foes, pick up some passive buffs (in the form of teeth), and vanquish a few biome bosses. Easy to grasp!
How you effectively complete a chamber, though. Every time you start another stage, you're shown a four-by-four matrix of boxes. All spaces holds a monster, a treasure chest, a trap, or a healing strawberry. To proceed, you just select on one of the horizontal lines, but the exact space you land in is determined by luck.
You may face a row with multiple foes, a strawberry, and a treasure chest in it. You initially will have a one-in-four probability of hitting any given square in a row.
After that, the odds shift. So do you take the risk, or do you choose on a alternative option first and attempt some less risky choices early? This is the tension between chance and safety on display in Sol Cesto, and it's captivating when you acquire an understanding of it.
The roguelike twist is that your probabilities can be influenced over the course of a session by collecting teeth that change what things you're more likely to land on. To illustrate, you might get a perk that will decrease your odds of landing on a trap, but will similarly reduce the odds of landing on a treasure chest too.
The strategic possibilities are limited, but it provides ample to engage with to allow you to tweak probabilities the way you want.
Unsurprisingly, it remains a game of chance. There's always the chance that you have a high probability to hit the square you want but ultimately choose a monster that would take out your last bit of health. All selections is a gamble, so you feel ongoing pressure as you navigate a level and determine if to press onward or when to move on to the next floor as opposed to risking it all.
Consumables including destructive ordnance help cut down the chance, similar to some special skills. An adventurer's special power, powered up by clearing four squares, enables you to choose a vertical line in place of a row during that action. By employing this move wisely, you can reserve that option for the right moment to avoid a risky decision. There's a shocking degree of depth in the seemingly straightforward task of clicking.
Sol Cesto is currently in early access, and it has at least one more update to go before the full version is launched. Another playable adventurer and a additional end-level foe are expected to drop by the end of January. The official version may not be far behind, but the game's developers haven't committed to a specific release window yet.
Whenever it's fully released, you ought to put Sol Cesto in your sights. For the past week, I've been completely engrossed with it, finding all of hidden nuances and saving my accumulated currency per attempt to unlock a steady stream of persistent upgrades, featuring additional heroes and items I can buy mid-attempt. As of now, I am yet to completed the dungeon, and I suspect I'll still be working on that task when 1.0 finally hits. I'm committed for the complete journey.
Lena is a passionate gamer and tech writer, specializing in indie games and esports coverage.